Jelly Fizz is live on the App Store. It is a colour-sorting puzzle set behind the counter of a neon soda bar: tip one bottle into another, gather every flavour into a bottle of its own, cap it, move on.
The genre is not new and we are not pretending otherwise. What follows is what is actually in version 1.0, what it costs, and the two decisions we made that most sort puzzles do not.
The rules, in three lines
Tap a bottle, then tap where to pour it. A pour only lands on the same flavour, or on empty glass. Fill a bottle with one flavour and it seals for good.
That is the whole tutorial. The depth comes from the fact that a pour moves a whole layer by default — and a long press moves it one bubble at a time instead, which is the difference between clearing a board and jamming it.
200 levels, five bars, twelve twists
Five bars of forty levels: Cherry Pop Corner, Citrus Squeeze Stand, Berry Cloud Bar, Tropic Twist Lounge and Midnight Mix Club. Nine flavours pour across the whole game.
Twelve twists arrive one at a time, each with a card that explains it before you meet it. Foam Cap hides the top layer. Ice Cube freezes one until its own colour melts it. Frosted Glass shows you only what is on top. Syrup pours a single segment at a time. Funnel takes and never gives back. Rainbow Jelly counts as any flavour.

A word on the levels, because puzzle stores are full of the claim: they are generated, not drawn by hand, and then every one is run past a solver before it ships. So “200 levels” and “every level is finishable” are both true, and neither of them means a designer sat and placed the bottles.
The first decision: a hint costs a video, never coins
Most games in this genre put the hint behind the coin balance, which means the moment you are most stuck is the moment you are least able to pay. Ours never touches coins. It costs a short video, and that is the only price it has.
The four boosters — Undo, Bubble Lift, Straw and Extra Bottle — do use coins, and coins are earned by playing. The hint sits outside that economy on purpose.

The second: dead ends are called out before you walk into one
A sort puzzle can reach a state that cannot be finished several moves before it looks wrong. Most of them let you find that out by grinding. Jelly Fizz checks the board and tells you when the run is over, so the thing you lose is the level, not ten minutes on top of it.
What else is in there
A Daily Bottle — one fresh board a day, seeded from the date. A Bar Shelf of forty collectible labels, eight per bar, each one behind a specific board. And Bloop, the jelly running the counter, who reacts to every pour whether or not you asked him to.

Accessibility and offline
Colourblind mode gives every flavour a shape as well as a colour, so a bottle can be read without relying on hue at all. It is a toggle in Settings and it applies everywhere, including the shelf.
Play works offline. All 200 levels are in the app — nothing is fetched to start one. Ads, purchases and Restore need a connection; the game does not.
What it costs
Free to install. It shows ads, and Remove Ads is a one-time purchase that also makes the rest of the bar quieter. Coins and the Starter Pack are there if you want them. There is no paywall between you and level 200.
Where to find it
Jelly Fizz is on the App Store for iPhone, iOS 16 and later, in nineteen languages. The game page has the full screenshot set and the spec table; the rest of what the studio is building is on the studio blog, including the 1.4 update to Block Forge.
Questions people ask
- How much does Jelly Fizz cost?
- Nothing to install. It shows ads, and Remove Ads is a one-time purchase. Coins and the Starter Pack are optional — every one of the 200 levels can be finished without spending anything.
- Does it need an internet connection?
- Not to play. All 200 levels ship inside the app, so a level works on a plane or underground. Ads, purchases and Restore are the parts that need a connection.
- What happens when I run out of lives?
- You start with five, and one comes back every thirty minutes. Clearing a chapter's finale raises the cap, up to seven.
- I am colourblind. Is it playable?
- Yes. Colourblind mode gives every flavour its own shape as well as its own colour, so a bottle can be read without relying on hue. It is a toggle in Settings.
- What does a hint cost?
- A short video, never coins. That is deliberate — see below.
- Which iPhones does it run on?
- iPhone on iOS 16 or later, in nineteen languages.
