ITechX Solutions

ITechX · Game Studio

Game Studio

We design, build and ship original mobile games in-house, every title through the same production pipeline.

3
Live on the App Store
4
In production
1,060+
Levels validated

How we work

Every title runs the same route, nothing is done by feel.

  1. 01

    Concept and spec

    A written spec fixes the core loop, the progression and the economy before any build starts.

  2. 02

    Phased build

    The game is built in defined phases, each one closing with a playable build rather than a document.

  3. 03

    Design checkpoints

    Difficulty curve, level pacing and readability are reviewed against the spec at fixed checkpoints.

  4. 04

    Release pipeline

    Store assets, metadata, purchases and signing follow the same route for every title.

  5. 05

    Measure and decide

    Post-launch numbers decide what happens next: scale the title, iterate on it, or stop.

Under the hood

What holds the process together.

Level generator with solver

Every level ships with a proven solution and a proven minimum move count.

Quality gates in CI

An unsolvable or trivial level cannot reach a build; the merge is blocked.

One release pipeline

Build, signing, metadata, purchases and store assets run the same way each time.

Own legal and web layer

Each title gets its own privacy policy, terms and landing page.

Portfolio

Seven titles, one pipeline.

Play them all

Launch discipline

Numbers decide what gets scaled.

Each release is measured against fixed thresholds for retention, revenue per user and paid-traffic payback. Titles that clear them get scaled; titles that don’t get retired.

  • Retention
  • Revenue per user
  • Payback on paid traffic
  • Scale or retire

Publishing or partnership enquiries

[email protected]