Level generator with solver
Every level ships with a proven solution and a proven minimum move count.
ITechX · Game Studio
We design, build and ship original mobile games in-house, every title through the same production pipeline.
How we work
01
A written spec fixes the core loop, the progression and the economy before any build starts.
02
The game is built in defined phases, each one closing with a playable build rather than a document.
03
Difficulty curve, level pacing and readability are reviewed against the spec at fixed checkpoints.
04
Store assets, metadata, purchases and signing follow the same route for every title.
05
Post-launch numbers decide what happens next: scale the title, iterate on it, or stop.
Under the hood
Every level ships with a proven solution and a proven minimum move count.
An unsolvable or trivial level cannot reach a build; the merge is blocked.
Build, signing, metadata, purchases and store assets run the same way each time.
Each title gets its own privacy policy, terms and landing page.
Portfolio
Slide Puzzle · 200 levels
Sort Puzzle · 200 levels
Puzzle (Casual) · 200 levels
Conveyor Sort Puzzle · 200 levels
Block Puzzle · 60 levels
Sort Puzzle · 200 levels
Idle Auto-Battler
Launch discipline
Each release is measured against fixed thresholds for retention, revenue per user and paid-traffic payback. Titles that clear them get scaled; titles that don’t get retired.